Essence Atoms – A Semantic Meaning Representation System with a Built-in Ledger

Introducing Essence Atoms

Essence Atoms is a semantic meaning representation system. The Essence Agent within applications built using the Essence Skills (e.g. Synergy, Maven, Engage, Jewel and many others) processes Essence Atoms for generating self-optimizing, highly parallelized, machine-level instructions, in real-time. The role that Essence Atoms plays is analogous to having a Rosetta Stone for computing. It is a way to map between any way of signaling intent and instructing machines to do what is wanted, with precision.

Where Atoms are placed or mappings are created by the Agent and validated by the user, the Agent has what it needs to produce pristine machine-level instructions (e.g., binaries, assembly, compute kernels, shader, CUDA instructions, etc.), bypassing programming languages. This is a massive leap forward towards our goal of enabling everyone to ‘create at the speed of thought’.

  • Loads Essence worlds from Possibility Boxes
  • Quickly loads core Essence Powers at startup
  • Accesses and processes platform-specific Powers on demand
  • Matches Atoms and combinations of Atoms (Essence Compounds) to inputs (expressed wants) for producing regenerative machine-instructions in real-time
  • Sandboxed-blackbox platform-specific code (e.g., AI algorithms, drivers, APIs, emulators, browser engines, codecs, databases, etc.)
  • Are hot-swapped in/out of memory on demand
  • Wrapped in Atoms that instructs the Agent about Powers and their authorized behaviors
  • Are combined with realtime-generated machine instructions
  • Powers are the Action type (data that transforms other data) possibility box
  • Built with Atoms that describe allowed behaviors 
  • Contains references to Powers for combining them with Atoms to form realtime-generated machine instructions to provide interaction methods
  • Skills are the Action type possibility box containing data that transforms other date
  • A way to address and access/reference data
  • A means to find data (its fork/version)
  • Uses the Nebulo system to operate on data
  • Data is stored in 8 possibility boxes (Think, Record, Signal, Ability, Chronicle, Spacetime, Belief, Idea)
  • Rules for how collections behave (e.g., FILO stack, FIFO queue, arbitrary set/bag, sorted by number/lexical/spatial/etc.)

The Essence Platform uses Essence Atoms to enable anyone to choose preferred Skills (containing Essence Atoms and other instructions) like Natural Language Processing (NLP), Natural Language Dialog (NLD), visual programming via drag-n-drop, and a universal language support system as interaction methods. Interactions via Skills get interpreted and translated into machine instructions (binaries, assembly, compute kernels, shader, etc.), not programming languages, in real-time.

Skills are made by combining; 1) Essence Atoms identified during product development and at runtime; 2) Prepackaged written code (Powers) such as, AI algorithms, APIs, drivers, emulators, browser engines, virtual machines and Essence Atoms that describe their code behaviors; 3) Real-time inputs from users that are mapped to Essence Atoms; 4) machine instructions generated by the Essence Agent based upon the previous 3 inputs.

Nebulo – A New Ledger System

Essence Atoms are used by the Agent to construct a new ledger system that we call Nebulo, in real-time. Translatable data structures are formed from Atoms to represent a wide variety of data models. Atoms and data can be stored on a ledger that is distributed or centralized or private or hybrid combinations of the three. Nebulo allows massive worlds to be constructed with levels of detail control. Granular details associated with data, Atoms, and every aspect of experiences are allocated their own unique identifier (like a context-routed URL).

Nebulo can work with other ledger systems, like blockchains, with many added benefits that are unique to the Essence Platform and wantware. Learn more about Nebulo.

Wantware is not Software

The output of our process is wantware, not software. Wantware is a modality change that means the majority of what is within the Essence packages (we call Aptivs) is not code. The contents are Essence Atoms, natural language expressions of wants, required fixed code, and media, which the Essence Agent translates and transforms into machine instructions, in real-time.

Imagine a future when machines receive instructions through any one of many ways of signaling intent, which are mapped to Essence Atoms, and machine level instructions are generated. This approach reduces the need for programming languages, while unlocking ideas for the majority of people in the world instead of the few. Discoveries in big data processing, AI/ML, web, hardware optimization for rapidly scaling high performance computing anywhere, and broadly applicable signal transforms, are indicators of discoveries to come.

The Essence Atoms were designed with the goal in mind of accounting for the fullness of what computing can do. A comprehensive set of 256 Atoms can be combined to map human meanings to machine behaviors. Accounting for behaviors associated with concepts such as, anger, fear, like, dislike, belief, sad, happy, culture, and empathy is not a consideration that engineers have historically made on a broad system-wide basis. These and so many other aspects of real and imaginary worlds are easily represented in wantverses (Essence worlds), without the need for code. It is a human-centered approach, by design from the start.

Many of the 256 Atoms reflect behaviors that are difficult to retrofit into legacy platforms. Without functional equivalents in programming languages, each coder is left to figure out how to implement wanted behaviors. The results are typically subject to the programming language(s) chosen, and the knowledge and skills of the coders. That implies that what is wanted may not be developed, if coders don’t know how to create it or complexity makes the solution cost prohibitive. By leaving many desired behaviors to coders to implement, there is great inconsistency between different approaches across the software industry. Essence Atoms offer a solution that can work with different developers and their mindsets, and different cultures that have their own shared expressions of meanings. Future-proofing is an added benefit of regenerative machine instructions that have self-optimization as a system-wide goal of wantware. Software has built-in obsolescence.

“Semiotics is the study of signs and symbols, in particular as they communicate things spoken and unspoken. Common examples of semiotics include traffic signs, emojis and emoticons used in electronic communication, and logos and brands used by international companies to sell us things—”brand loyalty,” they call it.

But signs are around us all the time: consider a set of paired faucets in a bathroom or kitchen. In your kitchen, the left side is almost certainly the hot water tap, the right is the cold. Twenty years ago or so, taps even had letters designating the temperature of the water—in English, H for hot and C for cold. But in Spanish it was C for hot (caliente) and F for cold (frio). Modern taps have no letter designations at all or are included in one tap—but even with one tap, the semiotic content of faucets is still tilt or turn left for hot water, and right for cold. The information about how to avoid being burned is a sign: you know which direction to tilt.”

Read more of the article by Richard Nordquist on this topic.

Essence® translates all inputs (e.g. video, audio, text, natural and programming languages, etc.) into symbolic representations in real time. The many advantages of this approach stem from the ability to generate machine instructions that map directly to the translated inputs. Instead of waiting for programmers to write code in a specific language (which takes time and is inherently deterministic), Essence® bypasses that step by deriving meanings (what the user or system designer wants to happen), then translating them into machine instructions in real time. At MindAptiv, we like to refer to this as software becoming wantware.

“Computational semiotics is an interdisciplinary field that applies, conducts, and draws on research in logicmathematics, the theory and practice of computationformal and natural language studies, the cognitive sciences generally, and semiotics proper. A common theme of this work is the adoption of a sign-theoretic perspective on issues of artificial intelligence and knowledge representation. In semiotics, a sign is anything that communicates a meaning that is not the sign itself to the interpreter of the sign.”

Source: Wikipedia

Programming languages are the primary ways that humanity instructs machines. They are complex, highly structured meaning representations systems. In the real world, we use signs, symbols, semantics, syntactics and pragmatics to communicate meaning.

In the field of chemistry, we have the periodic table. In particle physics, there’s the standard model. There are many other meaning representation systems, which do not stand alone.

Programming languages use compilers and linkers to translate fixed code into machine readable and executable instructions. Essence Atoms are a way of providing the Essence Agent with what it needs in order to do the translation of expressed meanings (using many methods) into machine behaviors.

We simply and powerfully bypass the programming language step, whenever possible, pragmatic, and allowed to do so. The benefits are improvements in accessibility, security, interoperability, performance acceleration, scalability, quality of regenerative instructions over written code, efficiencies (lower energy, space, development time and costs), and many more. This approach offers a degree of future-proofing, given the regenerative process of instructing machines.

Most importantly, the barriers to realizing ideas becomes much lower, without sacrificing transparency and explainability. In other words, wantware enables the democratization of computing.

Ways Humanity Communicates Meaning

If the Essence Atoms descriptions and how they are organized look like what is needed to understand and speak human languages, it is because the Atoms are intended to be enunciated to assist with writing them. However, the point of creating Skills is so that no one must use Atoms to understand, tweak, edit, and create software.

The Essence Agent automatically does the mappings between human expressed intents and machine behaviors. As a secondary benefit, mapping Essence Atoms to all languages becomes far easier given the semantic basis of our approach. We are excited about the universal language support and creative potential that our approach makes possible. It’s about providing pragmatic ways of communicating. To us, that means any way that you choose to signal intent.

The Semantic Periodic Chart for Computing

Software has been developed without the Semantic Periodic Chart for Computing. However, we intend to use it to show how both the software process and the results of it are about to undergo a pivotal change. Detailed descriptions of the chart follow the graphical image version below.

Organization of the Essence Atoms

Essence Atoms are organized by 4 Realms and Seme Atoms. Each of the 8 atom groups utilize 8 conjugates and 8 symbols.

The 4 Essence Atoms Realms:

Cardinal Unit; Simplest building block units of meaning built with building blocks of higher relations. Covers definitions and math.

Bridge; Relating to base concepts that differentiate existence. Covers knowing and occurring.

Be; Relating to experiences in simulation realms. Covers physical and models.

Do; Relating to activities that change an experience. Covers evaluating and altering.

Seme Atoms:

Wantsemes are Interactive Semantic Adaptors represented as an Abugida Writing System similar to Canadian Aboriginal, Ethiopian, and Brahmic scripts. Its consonant-vowel sequences are written as a unit based on a consonant symbol and a secondary vowel notation.

Essence Atoms act as the Wantverse Semantic Format Primitives. Used as root symbols to combine to construct more complete glyphs, similar to radicals used in Chinese characters. Its consonant-primary and vowel-extension construction makes it an abugida or alpha syllabary. As it is a constructed system, it has no etymology, and each unit encapsulates the meaning.

Here is how to pronounce the name, shorthand, and a description to help understand the meaning. Each primitive functions as a mora which is a unit in phonology that determines syllable timing while stress is consistent on the first syllable and even afterwards. Effort was made to mildly associate phonetic motions to match semantics, such as ‘_Hi’ meaning ‘more or bigger’ using mouth-widening and ‘_Hu’ meaning ‘smaller or lesser’ using mouth-narrowing. )

8 conjugates are used to provide a non-consonant style sound to each of the 8 Essence Atoms groups and 8 distinct symbols.

( z, “*”, “z )

* is pronounced: ‘Zzz’ like a buzz sound ( IPA z ).

( x, “X”, “x )

X is pronounced: ‘ix’ like the short vowel ‘i’ in trick ( IPA ɪç ) with a medium glottal stop X as an ending.

( a, “|-“, “a )

|- is pronounced: ‘ah’ like the short vowel ‘a’ in arm or father ( IPA ɑ ).

( i, “~”, “i )

~ is pronounced: ‘ee’ or ‘ie’ like the long vowel ‘e’ in see or heat ( IPA i ).

( e, “E”, “e )

E is pronounced: ‘ei’ or ‘ay’ like the long vowel ‘a’ in say or play ( IPA e ).

( o, “O”, “o )

O. Pronounced: ‘oe’ like the long vowel ‘o’ in go or home ( IPA oʊ ).

( u, “||”, “u )

|| is pronounced: ‘oo’ like the long vowel ‘u’ in blue or food ( IPA u ).

(  y, “Y”, “y  )

Y is prounced: ‘aye’ like the long vowel ‘i’ or dipthong ‘ai’ in five or eye ( IPA aɪ ).

Generalized format features:

“Word Linked”, “Complex words can be made by linking other words together, often called ‘Agglutination’, in linguistics.

Procedurally Created  – All characters in Essence Atoms can be created procedurally to match a particular resolution and scale up into future tech resolutions.

Importance of Low Resolution Recognition (Ease_Of_Identification) – Note Chinese characters are effective up close, but as they are used in the Periodic Table, are hard to read at a distance, unlike the 2 letter pairs used in the west.

Uses common geometric shapes to form the patterns and ease the challenge of distinguishing different characters.

Can assemble the primitives into more complex concepts by combining them in tiles containing a single glyph, vertical glyph pair, next-character-facing triangle of 3 glyphs, or 4-glyph quad. Tiles can be bordered together to form words and words can be slated together to form sentences. Given their nature, this also includes a means to pronounce any composited name and understand the keys to its meaning.

Essence Atoms act as an intermediary means to translate a message into Essence Statements and then out into another language using a translation tree. Each tree of meaning can select synonyms based on the speaker’s context and various conditions, such as with find (generic) vs hunt (serious) vs quest (motivation). Trees can also handle conjugating a complex grammar such as time-tense, singular vs plural, completed vs incomplete actions (begun? ended?), and other rules of sentence formation.

Essence Atoms can be combined in any linear series. There are no exceptions or odd rules. All phonetic possibilities operate effectively. Phoneme design was geared to avoid sounds that are absent from well-represented languages and focus on uniformity and ease of pronunciation regardless of primary nature language, age, or common speaking challenges.

Many of the terms used were purposefully matched to the earliest of proto-language pronunciations for common concepts such as ku = ‘who’, ma = ‘what’, pal = ‘two’, akwa = ‘water’, tik = ‘finger’, boko = ‘arm’, bunku = ‘knee’, sum = ‘hair’, kuna = ‘nose, smell’, etc.

‘To-be’ can be used for identity, of the form ‘noun copula definite-noun’ [The cat is my only pet], [The cat is Garfield] class membership, of the form ‘noun copula noun’ [The cat is an animal] predication, of the form ‘noun copula adjective’ [The cat is furry] auxiliary, of the form ‘noun copula verb’ [The cat is sleeping], [The cat is bitten by the dog]. The examples illustrate two different uses of ‘be’ as an auxiliary. In the first ‘be’ is part of the progressive aspect, used with ‘-ing’ on the verb, and in the second it is part of the passive, as indicated by the perfect participle of a transitive verb, existence, of the form ‘there copula noun’ [There is a cat], location, of the form ‘noun copula place-phrs’ [The cat is on the mat], [The cat is here].

The optimal way to transcribe Essence Atoms into a Romanized Alphabet-using language, like English, is to capitalize the first letter of the consonant and lower case the second consonant, if it exists, and vowel. Although there are cases where the inverse might have distinguishing value, the convention is to eliminate scope rapidly, thus going from 256 to 8 ( consonant recognizer ) is more efficient than 256 to 32 ( vowel recognizer ). All capitals fails due to single consonants making it harder to distinguish.

Consider the example series JiJeJo vs jIjEjO, or HriHruHra vs hrIhrUhrA. Then consider the example series JiHriHiTi vs jIhrIhItI. Clearly there are always preferences, but given the above costs and the metric.

The 256 Essence Atoms

Each atom is assigned a mnemonic, glyph, phoneme, term, and definition.

Essence Atoms Group 1 of 32

Compare Acts (H) – Comparing two values, including true, false, unknown, and termination. Pronounced ‘huh’, nearly silently but prefaced with a slight ‘h’ breath.

Define meaning. Definition. Added after each predicate to indicate the processing of previously presented information.

Assembly of ingredients to use in a larger definition. Dependent on other Formulas and results.

Knowledge Process, Resolve Links, Accept a Recipe of Definitions. Transforms data and code into ‘information’. Provides synchronizable, storable, and replayable information. Information can be compared for equality but not necessarily ordered. Evaluate processes data and code into the Equality-Comparable Information Form.

Greater, Bigger.

Equal, Same. Pronounced ‘ei’ or ‘ay’ like the long vowel ‘a’ in say or play (IPA e).

False, Fail, Disagree, Dissent.

Lesser, Smaller.

True, Success, Agree, Affirmative.

Essence Atoms Group 2 of 32

Collection Acts (Ch) – Collection Write. Pronounced Ch’h.

Make concrete

Make abstract.

Add into collection.

Remove from a collection.

Permission, Authority, Protect Possession, Guard Ownership Rules.

Copy, Store, Remember, Commit, Clone physical memory bytes used to hold information.

Remove changes, revert to an earlier set of info.

Change writes one or more values existing as information. Change replaces whatever value a piece of information had with another valid value. These operations are writes to an object uniquely based on how it is possible to alter it, such as high and low ranges, validation of names, and other parameters to determine if any clamping need be done.

Essence Atoms Group 3 of 32

Lifecycle Acts (Y) – Animation. Timeline. Pronounced Y’h.

Status chart symbol.

Schedule, Arrange timing.

Open. Start a process.

Close. Stop a process.

On, Play, Activate, Go, Resume, Continue. Triangle continue (play) symbol.

Off, Halt, Deactivate, Freeze, Wait. Double quote pause symbol.

Reuse, transfer assets to another purpose.

Synchronize changes based on dates or authority. Resolves differences between multiple sources. Request up to date values for information. To sample, to gather, fetch or otherwise accumulate values.

Essence Atoms Group 4 of 32

Facts (F) – Collection Reads. Ordering and finding. Pronounced F’h.

|< First in collection

>| Last in collection

Now time, Updated to the Sync of the Context used. Examples include a ‘here location’ or ‘latest reference’.

# Total Count

For each, Iterate, map function, Enumerate {1..n}. Finite Sum. Iterate over all discrete elements, doing something for each element.

Search Completions.

Essence Atoms Group 5 of 32

Math Acts (Z) – Value Modify. Formula Math. Pronounced Zzz.

Maps a numeric to another. Isolated, independent remapping operation. Unlike Nv as topic, there are no side effects to an operator. Numerical values go in and numerical values come out. No additional memory access required, unlike Methods, which may access various Thing’s Information.

Alternative. Portion Invert or Remainder as in 1-x. Complement represents the value or items that are not the value. Generally this turns around a number into its limit minus itself, such as 1-x if x is [0..1]. Thus a value and its complement sum to the entire range of possibilities.

Negates value. Unlike complement, this is an inflection about an origin, typically 0, such as 0-x. Complement is the ‘remainder’ while Negate is the opposite.

1/x Reciprocal flips a value in order to be its multiplicative reciprocal aka 1/self.

Difference, Numerical Subtraction.

+ Increase, Numerical Addition.

* Multiply, Numerical Scaling or division when complemented.

^ Exponent or Logarithm when complemented.

Essence Atoms Group 6 of 32

Digits 0~7 Types (St) – Low Hexadecimal Digit names. Pronounced St’h.

Zero 0x0. Infinity when Reciprocated. Kept separate from Empty for conceptual and functional advantages.

Three 0x3

Four 0x4

Five 0x5

Seven 0x7

Essence Atoms Group 7 of 32

Digits 8~15 Types (Fr) – High Hexadecimal Digit names. Pronounced Frrr.

Eight 0x8

Nine 0x9

Ten 0xA Alpha

Eleven 0xB Beta

Twelve 0xC Gamma

Thirteen 0xD Delta

Fourteen 0xE Epsilon

Fifteen 0xF Zeta

Essence Atoms Group 8 of 32

Portion Types (Sw) – Pronounced Swww.

Less than 5% of All.

Less than 25% of All.

More than 25% and less than 50%.

Centered 50% of a range of values.

More than 50% and less than 75%

More than 75% of All

More than 95% of All

100% of Collection Count.

Essence Atoms Group 9 of 32

Value Types (V) – Pronounced V’h.

Subida. Holds additional values grouped into a singular Ida (Idea).

Object used to count, measure or label. Quantity of integer or real or amount or normalized values.

Names are a reference from an unknown set of possibles. Indicates how to find something.

Quality is a reference from a known set of possibles.

Vector. Fixed size container, such as 2D, 3D, or 3 symbol combo.

Fraction, Percent, Degree, Amount used out of total.

Orderable Values, Quantum, Computational Metric, Discrete units of measurement at the same scale of representation. Units are how information is compared or ordered. Units are independent values evaluated from information. Ordered or ‘Atomic’ Units, such as a name expressed as a hash or a vector of numbers, must be capable of sorting via a comparison method and can be copied independently.

Index, Lookup, Indirection, or Address. Handles referencing a thought in the topic to use in a Situation. Handles are often abbreviations used to cram space and processing

Essence Atoms 10 of 32

Logic Traits (Gr) – Formula types, such as Logic, Grouping, and Filtering of values. Pronounced Gr’r.

Theoretically possible, definable, and comparable with equality. If something is not imaginable, it is expressly Divine or inconceivable such as infinity plus one or divide by zero.

Rules Consistent. Correct. Not an Error. Information that is valid, represented
and abides by any logical constraints.

Data Available. Information is fully accessible and not pending. No waiting or loading.

Data Validity, properly formed information. Can be trusted to be ‘info’ but not trusted to be a truth. Anything that be represented in a simulation existence as units of differentiation.

Implication, Why, Trigger, Therefore, Reason.

Or, Also possible, In addition, as well, Alternate, Exception. Another way to make a statement true.

Else, Either, Only one, Exclusive-Or, Xor, single truth only.

And, Also required, in addition, as well as. Requires that the next statement follows for the entire expression to be true.

Essence Atoms Group 11 of 32

Info Traits (T) – Information organization as types and relations to others. Pronounced T’h.

Theme, Content, Wantverse, or World. Collection of possibilities as a unit.

Possibility Content. Related content with a range of possible expressions. Content Limits. Stream of Collections. A possibility is a container of validated information. A possibility is a set of one or more units of information chosen to fit a purpose.

Set of zero or more info units representing the same idea.

Parts. Ingredients. A singular idea of information expressed as a particular value.

Instance. Cloned information that is now changing. An example is a specific value taken from a possibility.

Information is generally one or more ‘value-units’ existing at any scale of detail. Actual bits of information represented at a single timeslice. Information is accessed as thoughts, such as a name or number or vector of numbers. Info may be compared with equality, but are not required to be ordered and may contain dependencies on other relational information or different metrics of representation.

Link, Binding, Association between two or more Values.

Attribute, Characteristic, Adjective/Adverb, Qualifier, Refinement. Attributes add additional information.

Essence Atoms Group 12 of 32

Thot Traits (N) – Thought verbs or relations to other thoughts. Pronounced Nnn.

Topic of Action. Using the topics’ thoughts, contexts, and units of work, this describes processing.

If-Then, Logic, Determine True or False, Choose amongst various choices.

Loop until an ‘End’ conditions occurs or infinitely.

Mapping. Act of determining if all information considered is the same. Useful for classifying and determining similarity as well as making terms like Copy information or Clone object.

Behavior path selected.

Possession, Ownership, Attributes.

Map, Convert, Translate, Metaphor, convertible, slang.

part-of, membership.

Essence Atoms Group 13 of 32

Instance Traits (D) – Entity traits of being, belonging to all ‘things’, such as fate, ancestry, and pulse. Pronounced Hard D’h sound.

Named Entity, Existence, Presence. Package of Possibilities in an Spacetime existence. Presence describes a container for a thing, an existence, whether concrete or abstract. Presence means that its name can be referenced as an existence. Any Idea that exists and can be referenced in a Wantverse.

Blueprint, Specification, Requirement. Designs are the name ideas that are needed to define an Idea. Needed attributes for a Idea’s or Thing’s possibilities.

Version, Edition, Permutation. Variation is a next set of changes. If no change, no pulse. Updates check if a pulse occurs. Sync clones changes in different minds for the same information pulse. Pulse updates its status relative to a current interval of a spacetime simulation

Dice rolling. Reproducible Probability.

Typical, standard.

Creator, Parent, Same, Template

Each. Four circles.

Only. Exclusive. Star surrounded by three circles.

Essence Atoms Group 14 of 32

Situation Traits (S) – Thoughts that make up a situation. Pronounced Sss.

Purpose, Intent, Goal. Why is the action occurring overall. Usually the ‘Abstract Topic’ goal.

Context, Setting, Configuration, Stage. Description of who, what, why and where.

Narrator, Author, Thinker of the action who is processing the instructions.

The agent of an action.

Possession, Ownership, Attributes.

The indirect object of this action.

Context for Tek. Information for how a verb is performed. Context exist to transform information units into sentence modifiers.

Method. Tek is the bundle of methods and technology used to do work in a situation, whether Jobs, Services, Methods, or Operations. Tek defines how work is done.

Essence Atoms Group 15 of 32

Possibility Types (J) – Possibility Boxes. Pronounced J’h.

Mechanism of Change. Process State. Possibility of Awareness. Thinking contains topics, thoughts, and examples. This occurs in a Mind contained by a Guard.

Discretely Grouped, Sequenced Records of Facts

Forms of Continuous Signal Samples

Abilities collecting instructions to describe Actions

Changes in time.

Container of space and time to simulate.

Collections of observations, opinions, and predictions.

Ideas collect sub-ideas down to the simplest concepts of informational constructs.

Essence Atoms Group 16 of 32

Work Types (Hr) – Pronounced Hrrr.

Manage Work such as Host-Computer operations, Data-Processing tasks, Conditional evaluations, and resource balancing services.

Categorize and Order Information as services.

Talk, Input/Output, Buffer, Communicate, and send and receive messages. Device, Storage, and Data Stream communication services.

Reproduce Events in a Scene from a Permutation of Spacetime. Includes processing actions, whether thinking, doing, feeling, or other changes to data as services.

Remap, Lookup, Translate or Interpret Meanings. Cultural and Symbolic translation and relating services.

Calculate. Numerical solving or approximating services.

Auralize, Time-dominant signal services such as Sound processing.

Visualize, Space-dominant signal services such as Graphics processing.

Essence Atoms Group 17 of 32

Spacetime Traits (G) – Dimensions and changes as values. Pronounced G’h.

Z Forward dimension, Depth.

X Horizontal dimension, Width.

Y Vertical dimension, Height.

When. Past/future in time dimension W.

Where. Space. Location in X, Y, & Z dimension.

Direction, Arrow Pointing. Can be combined with dimensions to form Orientation, Aim, and more complicated frames of reference.

Ability to change information which is the ability of a system to perform work.

Form of information that can be changed and retain its info-state. Able to reflect, transmit, & absorb energy since it has mass, volume, temperature, and other metrics.

Essence Atoms Group 18 of 32

Physical Traits (W) – Value Measurements. Pronounced W’h.

Work represents ongoing processing. Whether Jobs, Services, Methods, or Operations, work functions as effort to possibly change information.

Source of Work. Form and magnitude of change. Can encompass scalars, vectors, fields, or other means of representing the resulting scale of change. Note that Power is then WxWa.

Measure a connection of geometries as a continuous existence. Form of the size sampled in spacetime.

Rate of Change. Derivative. Velocity.

Shape Change. Propagation of all samples over time, integrating all changes in location, orientation, size, & pulse.

Activity level. Marker of heat based on speed of many associated things.

Pull towards. Force to alter a metric. Negation is Repel or Push away.

Integrate, Accumulate.

Essence Atoms Group 19 of 32

Scale Types (Sk) – Scale Units. Pronounced Sk’h.

Realms of star systems.

Stellar body radiating.

Sphere orbiting and receiving radiation.

Small sphere orbiting larger.

Atmosphere. Containing volume environment, such as a sky with cloud symbols.

Ground, Land, Terrain. Contacting surface environment, such as land with mountain symbols.

Below the land and above the core is a partition of land that provides a defined unit of scale and space.

Center of an existence. Nucleus. Innermost region.

Essence Atoms Group 20 of 32

Shape Traits (Gw) – Units of assembling shapes. Pronounced G’ww’h.

Single Location.

Continuous stream of point locations without area.

Continuous stream of line locations without volume.

Continuous stream of surface locations.

Linked, hitched, pinned, appended. Jointed connection or interpenetrating.

Resting contact between objects.

~ Near distance relative to object’s scale and maximum speed.

!~ Far distance relative to object’s scale and maximum speed.

Essence Atoms Group 21 of 32

Energy Types (P) – Energy types. Pronounced P’h.

Nuclear and sub-nuclear/quantum forces holding.

Electric current sensor.

A force that geophysically pulls toward another element.

Organizational identity sampled in space.

Sound, Atmospheric Pressure Differences in space, Wave Amplitudes sampled in time.

Color, Band of Energy, Wavelength sampled in space. Distribution of energy power versus wavelength.

Impact, Tactile, Collision, Contact forces. Kinetic & Potential (elastic) Energy of Motion, Compression, and Stretch.

Smallest unit of Meaning. Collected to form ‘memes’. Significance. Energetic unit of information. Implication. Evidence. A seme is a presenters.

Essence Atoms Group 22 of 32

Matter Traits (Sp) – Attributes of matter. Pronounced Sp’h.

Solid matter defined as rigid clustering of structure.

Fluid matter defined as tension connected but mobile structure.

Gaseous matter defined as unconnected mobile structure.

Plasma matter defined as unconnected mobile structure with electron emission further altering structure.

Dynamic, Flux, can be modified.

Fixed, Static, unchanging.

Randomized. Disassembled. Entropy. Many Fate Permutations.

Sorted. Patterned. Extropy (Negentropy, Ectropy, Ektropy). Constrained Freedom of options. Rigid arrangement. Few Fate Permutations.

Essence Atoms Group 23 of 32

Body part Types (B) – Body parts. Pronounced B’h.

Think. Thought production.

Endurance. Energy distribution.

Health, immune system, & energy extraction operations.

Use, Wield, Dexterity.

Manipulation.

Essence Atoms Group 24 of 32

Thing Types (K) – Thing Types in Spacetime. Pronounced K’h.

Inactive Form. A named and known thing that does not act on its own.

Information Form. Known information Processing. Formulas. Abstract generic model for a concrete specific brain. Minds process information.

Sensory Form. Assembly of forms to occupy space and time. Stick Figure Icon.

Choice Form. Belief information Processing. Behaviors. Agency in creating, modifying and using behaviors in a simulation. Contains all patterns and forms of possibilities.

Face_Icon. A ‘person’, regardless of creature species. A ‘self-aware’ creature capable of turning ideas into symbols, performing abstract-thinking about existence, and searching for meaning beyond mere purpose. Typically sapients exist as sentients with various cultures, groups characterized by memes, and divergent tool use.

Creature_Icon. Lifeform. Consciousness defined as ‘individual awareness of your unique thoughts, memories, feelings, sensations and environment.’ A sentient creature understands, categorizes, and responds to signals. Using memory, a sentient willfully plans actions according to its own goals.

Signpost. A location in space that can contain other things. It must have enough information to be named distinctly from nearby things of a similar scale. A place name can be known by others.

Model, Layout, House, etc. Building or assembly of objects that can contain other things.

Essence Atoms Group 25 of 32

Share Acts (M) – Info Transferring Acts including considering, generating ( emitting/sensing ), and forgetting. Pronounced Mmm.

Interacts with an emission, whether energy, matter, or information.

Radiate something, commonly energy but possibly other concepts apply.

Inquire, Probe, Ask, This creates a question or request for information reply when it follows something such as a place, thing or action.

Consume, Ingest, Eat, Assimilate. Subject removes specific thing from target (focused sense, guard ownership transferred).

Produce, Discharge, Eject, Purge. Subject adds specific thing to target (focused emit, guard ownership transferred).

Execute, Run, Direct, Demand Behavior. This creates a command or imperative direction to change behavior plans Commands are distinct from Queries since they demand an activity with a duration. Queries may never reply. The difference is useful in information sharing.

Halt, Drop, Abandon, Abort information and prevent recall.

Read. Load. Recall knowledge (or possibly find via a calculation).

Essence Atoms Group 26 of 32

Perceive Acts (Br) – Sense Think. Metrics. Simulation methods to refine and filter sensory art information for further processing. Pronounced Brrr.

Quality, Resolution, Fidelity or Samples per unit. Can be expressed as Resolution in meshed grid per unit or as latency in reaction time or timeline notch density.

Smoothness, Continuity, Degree of curvature or ‘change-of-change’, in relevant dimensions versus abrupt sharp breaks.

Clamp, Edge, Boundary, Margin, Outline.

Animate. Live. Timeline, Animation, Life cycle, from begin to end.

Distribute, Value Balance, Exposure, Histogram of sampling.

Density of variable instruction steps, amount of branches, decision points, or volume of unique variables. How complex is the logic and processing, whether arithmetic, logic, or memory transfer based.

Resources needed to complete a task. How much information needed per unit of time.

Value-compliant rules to process information and return further information. Formulas are a subset of recipes. Formulas can be short and complex or long and simple.

Essence Atoms Group 27 of 32

Judge Acts (Kr) – Sapient Think. Analytics. Short-term Belief Edit. Mind Motion. Evaluate. Assessing references relative to Purposes. Pronounced Krrr.

Judge References/Values. Relates references and finds connections.

Judge Probability of Expectations, Estimation, Converge, Approaching Value, Anneal, Resolve, Settle upon.

Judge Accuracy of Expectations. Compares probability of predictions, regardless of satisfaction, fairness, or transparency.

Judge Needs. Meets needs to advance towards goals.

Judge Agreement. Contractually just and according to rules.

Learnable, Eval ‘As-a’ ability to Understand. Has Idas to map to these Idas to process information and able to relate it to those shared Idas.

Utility. Eval Relevance to a given reference.

Ease of Understanding. Eval Valid Connections to reference.

Essence Atoms Group 28 of 32

Feel Acts (R) – Sentient Think. Emotion. Long-term Belief Edit. Spirit Motion. Feeling. Emoting Expressing evaluations regarding references. Pronounced Rrr.

Feeling Wronged. Expressing Hostility. Face looking resentful, upset.

Scared. Face looking tense, nervous, anxious, terrified.

Disgust. Bad. Thumbs down.

Approve, Desire, Delight, Good, Thumbs up.

Mirroring, Relating, Experientially Reflecting. Able to produce empathy for an experience.

Attentive, Interest, Curious.

Depressed, Unsatisfied. Face looking depressed, grieved.

Complacent, Content, Satisfied. Face looking satisfied, optimistic.

Essence Atoms Group 29 of 32

Move Acts (Kw) – Space Edit. Body Motion. Movement in Spacetime. Body Write. Changing location, orientation, and shape over time. Pronounced K’h-W’h, similar to the Q sound

Move through gases.

Move through liquids.

Move through solids.

Move off of surfaces.

Balanced-based movement on surfaces in directions perpendicular to gravity, including crawling, running, rolling, etc.

Strength-based movement on surfaces in directions aligned to gravity.

Encircle, Ring, Surround.

Align Shape Model, alter form to match another.

Essence Atoms Group 30 of 32

Do Acts (Dr) – Situation Edit. Agility in interacting with references generally with broad coordination. Pronounced Drrr.

Aim. Select or Tag something for further refinement. Can also be to align a pointer, crosshairs, or projectile for aiming.

Launch object, calculate trajectory for indirect projection.

Entertain, Captivate, Turns flat face into smile.

Navigate, Seek, Track, Steering wheel turning, drive, sail, optimal or finessed use.

Dodge, Avoid, Prevent, Defend.

Touch, Hit, Intersection, Catch, Strike, Swipe, Attack.

String language symbols to write a message. Use of Language dialog. Speaking mouth symbolizing communication.

Trade, Exchange, based on an assessed value. Currency or monetary symbol symbolizing bargaining of goods.

Essence Atoms Group 31 of 32

Use Acts (Tr) – Design Edit. Manipulates references such as tool objects, generally with fine coordination. Pronounced Trrr.

Screwdriver. Assemble. Generate.

Sledgehammer. Disassemble. Make dysfunctional.

Toggle Switch. Operate. Buttons pressing.

Wrench. Repair.

Dodge, Avoid, Prevent, Defend.

Lock, Clamps, Seal, Tighten, Close entry.

Connect, Bandage, Combine, Join, Seam, Unite, Duct tape gluing to other tools.

Saw, Salvage, Funnel, Filter, Distill, Purify.

Essence Atoms Group 32 of 32

Talk Acts (Sm) – Understanding Edit. Information Packaging. Pronounced Smm.

Communications Session. Exchange of information inside of boundaries.

Answer, effect, reply, information used as a solution to a query.

GUI, Interface, Negotiate, contingent offering of a reward. Submit request. Desire. Communicate an attempt to negotiate for a Command. Commonly expressed as Bargaining, Persuading, Intimidating, or Fast-talking.

Cxp, Experience, Explore possibilities in a session.

Progressively choose specific results in session.

Hiding a message. Attempts to deceive. Secret.

Weight, Importance, Defined Value. Describe Please. Describe Pleading. Communicating importance, particularly relative to a thanks or welcome confirmation or respectful/appreciative please in a message.

Reserved and not allowed in semantic or language representations.

A sample app being created using NLP (Natural Language Processing), NLD (Natural Language Dialogue), transforming meaning into different representations (non-technical, technical, and machine instructions) that results in a working app.

Wantware for the Masses

We are very excited about the future of computing powered by wantware. Wantware would not be possible without Essence Atoms. We could not fully unleash the power of our technology without Skills that enable the masses to access the power of Essence Atoms. After 2 years of focusing on Skills, we are now in the final stage of enabling humanity with wantware. This is a great time to explore strategic relationships that will provide world changing capabilities.

Products in Development

Contact Us for Investment & Partnering Enquiries

Next — Learn about Morpheus

Introduction to Wantware – Understanding Scale and Scope of Wantware as a Solution

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From Software to Wantware – Learn How Software Becomes Wantware

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The Essence Platform – Democratizing Web3 and Computing in General

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The Essence Aptiv – A New Way to Harden Code by Reducing Code

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The Essence Agent – The brains of the Essence Platform

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The Essence Powers System – A New Code and Data Packaging System

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The Essence Skills System – All the ways that humans interact with WantWare-powered machines

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Nebulo® – Translatable data structures for adaptively managing data and code with semantic intelligence

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Essence Atoms, a way to map intent to meaning to regenerative machine instructions, not fixed code.

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MorpheusTM – A pathway to platform agnostic computing based on platform-specific regenerative machine instructions

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Maestro® – Balancing sensory quality in response to latency and user-level choices, in real-time

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As we discuss our technology with engineers, we will post answers to their questions on our website.

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