The Essence Powers System

The Essence Powers System (EPS) has 64 Powers Subsystems [8 Categories with 8 Powers Subsystems each] that cover all possible ways that an Essence Agent can process native source code for any device, service, computing platform (e.g. drivers, APIs, emulators, browser engines, virtual machines, operating systems, media types, network code, databases, etc.), data, all inputs and outputs.

Each Power has one or more Tech-Certifications, which includes providing behavior (code) and answers (data) as well as a standardized means to test & verify/prove that they do what they say (trust).

The Agent combines Powers with its own Agent-generated machine instructions based on human intentions.

Any device, service, data or software can become the digital equivalent of a Lego® Brick. The Agent swaps Powers in and out of memory as needed.

EPS 1.0

Govern Powers

The Govern Powers Subsystems manage work such as Host-Computer operations, Data-Processing tasks, Conditional evaluations, and resource balancing services.

[expand title=”Click here for descriptions of the 8 Govern Powers Subsystems”]

1.1 – Schedule Powers

Task and resource scheduling handles balance user given wants with available capabilities

1.2 – Analyze Powers

Enables examining existing behaviors for analysis, assistance, and warnings. Includes coding conventions, debugging, design, future speculation, memes, estimates, project management, and psychology.

1.3 – Instruct Powers

Enables generation of instructions for a given chip architecture, security agreements, and operating system calling conventions. Includes preprocessors, atomics, speedups/optimizers, compilers, assemblers, linkers, debuggers, profilers, disassemblers, and analyzers.

1.4 – Reflex Powers

Enables Involuntary, Automated OS Components. Server or OS-Kernel domains enable low-level kernel activity of the underlying operating system and any unique conventions it offers. Host enables privacy controls, security guarding, and appropriate accessing of OS-level changes or user accounts such as file locations, contacts, events, and other user authorized data.

1.5 – React Powers

Voluntary, Manually Configurable OS Components. Client or OS-Shell domains enable high-level user activity of underlying operating system. Includes notifications, menus, windows or panels, submissions of behavior, media production, message passing interfaces, and conformance behaviors.

1.6 – Engine Powers

Enables management and throttling of tasks for our platform, the resources requested, and load balancing everything requested by the user. Includes core threading or multitask models, parallel scheduling, and memory models for read/write of cached RAM, direct RAM (like HP), transactional or quantum units.

1.7 – Produce Powers

Enables marketing, packaging, user analytics, and other activities related to shipping products. Includes logos, ratings, feedback, strategy, shipping, analytics, and memes.

1.8 – Serve Powers

Serve uses existing blackbox programs or services, whether bundled with the OS or user installed, as external tools without direct access. Serve enables mid-level shell activity of running other programs, including installers, scripts, utilities, and general modification of data used by other programs or the operating system.

Serve obeys operating system requirements, a user’s wishes, and any additional complexities. Includes accessing dynamically loaded code, certificates, profiles, codesigning, packaging, install locations, and metadata. Project^Hrx7_Trz may use Serve^Hrz7_Kru to sync changes and follow dependencies.


EPS 2.0

Organize Powers

The Organize Powers enable data processing such as access, locations, re-orderings, and translations of data.

[expand title=”Click here for descriptions of the 8 Organize Powers Subsystems”]

2.1. – Collect Powers

Enables add, remove, sort, find, and other collection-oriented capabilities to build searchable data.

2.2 – Clone Powers

Enables cloning data in different formats, locations, and synchronizing changes dynamically.

2.3 – Domain Powers

A currently unspecified interface in the Powers System.

2.4 – Compress Powers

Enables entropy evaluation, statistical signatures, redundancy finding, and bit prediction.

2.5 – Crypt Powers

Enables ciphers, obfuscation, and other encryption affiliated tech.

2.6 – Power Powers

Enables creating, verifying and accessing any versions of any powers enabled on this platform. Includes generating Essence Powers source files, makefiles, and other processing of project and pre-cosm (an Essence® world instance) materials.

2.7 – Memory Powers

Enables memory storage, access, and reordering General allocation and arrangement of memory.

2.8 – Project Powers

Enables investigating the status of this platform’s software, its current conditions such as bugs and known workarounds, as well as history and upcoming improvements.[/expand]

EPS 3.0

Communicate Powers

The Communicate Powers enable stream processing in all input/output streams of data, whether files, input controllers, networks, or other such devices.

[expand title=”Click here for descriptions of the 8 Communicate Powers Subsystems”]

3.1 – Compute Powers

Enables access to computers of any kind, such as wearables, laptops, mainframes, robots, drones, appliances, etc.

These powers include communicating with all machines capable of functioning independently and scheduling their own tasks

3.2 – Sense Powers

Sense can be traditional controllers or classic input signals. Sensors enable discreet Communication between a user and a device, such as a Touchscreens, Keyboards or Gyro meters.

Sense Powers also gather analog signal data that may be processed or resampled, such as Cameras, Mics, or Thermometers.

3.3 – Emit Powers

Emitters produce real world phenomena, such as visuals on screen or sounds from a speaker, smells from a scent-emitter, printed ink or 3D plastic, etc.

3.4 – Route Powers

Handles mapping topologies and routing strategies. Route enables managing all incoming and outgoing messages in the system.

3.5 – Network Powers

Enables detecting connections, finding locations, and verifying successful transfer of timely data to storage connections.

3.6 – Device Powers

Enables hardware communications.

3.7 – Portal Powers

Portals, Drives, Databanks, Art libraries, Databases, and other Silos enable read, write, and query data storage, whether a directory on a hard drive, a database, media-library or social media query.

3.8 – Stream Powers

Enables translation between external data formats and network protocols, separate from the Store approach.


EPS 4.0

Simulate Powers

The Simulate Powers enable simulation processing as changes to a container of data following rules, styles, and other behaviors. Simulate represents the fidelity tradeoffs for simulating events in a Spacetime.

[expand title=”Click here for descriptions of the 8 Simulate Powers Subsystems”]

4.1 – Knowledge Powers

Enables the interface used to simulate a thing’s mind inside of Essence.

These powers include communicating with all machines capable of functioning independently and scheduling their own tasks

4.2 – Behave Powers

Enables decision making, knowledge import and export, choice generation, scoring of options, genetic and neural net models as well as other decision approaches.

4.3 – Experience Powers

Enables processing space time simulations of events and the chronology of changes for reverse, replay, or other changes.

4.4 – Interface Powers

Interfaces for users and artificial thinking. Simulated user and machine interaction activities.

4.5 – Design Powers

Enables assessing content relative to user selected criteria.

4.6 – Emulate Powers

Enables both software and hardware emulation to support running former or imagined computer hardware, video game consoles, operating system configurations, virtual machines, web browsers, or other software applications and input/output interfaces.

4.7 – Make Powers

Enables making and modifying related possibilities in a simulation.

4.8 – Edit Powers

Enables management of the add, modify, and remove cycles for a domain of data, such as text editing, scene placement, stage directions, or presentation crafting.


EPS 5.0

Symbolize Powers

The Symbolize Powers enable symbolic processing, such as linguistic, cultural, and database processing.

Symbolize is primarily text formatting, pattern-matching, cultural conversions, & lexical conventions.

[expand title=”Click here for descriptions of the 8 Symbolize Powers Subsystems”]

5.1 – Explain Powers

Enables semantic processing using semiotic rules for relating differing ontologies.

Human ideas are represented as data which attempts to capture as much personalized detail as possible with the least amount of ambiguity.

5.2 – Culture Powers

Enables cultural and language mappings, processing, and storing of conventions for translations. It covers interpreting various user conventions, preferences and rules.

5.3 – Print Powers

Enables glyph collections which may be icons, sprites, fonts, or handwriting.

5.4 – Pattern Powers

Enables finding patterns, such as closest string matches, top candidates or other means to score proximity.

5.5 – Schedule Powers

Enables time planning, estimating, and adjusting for clocks and calendars in different locales.

5.6 – Symbol_Session Powers

Handles all assets and management used to get answers.

5.6 – Symbol_Session Powers

Handles all assets and management used to get answers.

5.7 – Layout Powers

Enables typography, ordering and placement of symbols into various space constraints, such as letters on a page.

5.8 – Express Powers

Handles how to convert meaning into the appropriate context.[/expand]

EPS 6.0

Calculate Powers

The Calculate Powers enable numerical processing, such as formulas, solvers, generation of randomness, physics simulations, and navigation.

Calculate is designed to handle data accuracy and solution selections.

[expand title=”Click here for descriptions of the 8 Calculate Powers Subsystems”]

6.1 – Calculate_Cycle Powers

Enables scheduling, balancing and completing calculation work.

6.2 – Math Powers

Enables numerical processing, arithmetic, geometry, trigonometry, statistics, and calculus on numbers or streams of numbers.

6.3 – Physics Powers

Enables spacetime calculations of motion, collision, and transfers of energy that involve iterations.

6.4 – Random Powers

Enables generation of pseudo-entropy distributed values, generating primes/factors, and noise/combinations of values.

6.5 – Navigate Powers

Enables path finding and handling the creation of connections between obstructed locations in spacetime.

6.6 – Calculate_Solve Powers

Enables iterating over solutions, possible answers, annealed values, NP-complete problems, and statistics.

6.7 – Extract Powers

Enables detecting features, shapes, and other patterns within signals, such as object recognition, and distance estimations.

6.8 – Signal_Process Powers

Enables field processing math equations across dimensions of streams of numbers.


EPS 7.0

Temporalize Powers

The Temporalize Powers enable numerical processing, such as formulas, solvers, generation of randomness, physics simulations, and navigation.

Temporalize is designed to handle data changing most significantly in time.

[expand title=”Click here for descriptions of the 8 Temporalize Powers Subsystems”]

7.1 – Time_Cycle Powers

Enables creating capabilities, scheduling, and tuning auralization samples in time.

7.2 – Time_Equate Powers

Enables formula-based processing of abstract data.

7.3 – Time_Meter Powers

Enables statistically evaluated processing of physical data.

7.4 – Time_Synth Powers

Enables synthesized conjuring of simulation data.

7.5 – Time_Transform Powers

Enables transformations on existing data.

7.6 – Time_Session Powers

Enables the pipeline, configuration and balance of resources to generate audio.

7.7 – Time_Match Powers

Enables estimating phonemes, words, tones, and emotions in speaking or tone/patterns in music.

7.8 – Time_Balance Powers

Responsible for evaluating tradeoffs in performance and quality.


EPS 8.0

Spatialize Powers

Enables spatial processing, such as visual creations, light propagation, sight recognition, and mapping database information to graphical models.

Designed to handle data changing most significantly in space.

[expand title=”Click here for descriptions of the 8 Spatialize Powers Subsystems”]

8.1 – Space_Cycle Powers

Enables creating capabilities, scheduling, and tuning visualization samples in space.

8.2 – Space_Equate Powers

Enables formula-based processing of abstract data.

8.3 – Space_Meter Powers

Enables statistically evaluated processing of physical data.

8.4 – Space_Synth Powers

Enables synthesized of simulation data.

8.5 – Space_Transform Powers

Enables transformations on existing data.

8.6 – Space_Session Powers

Enables the pipeline, configuration and balance of resources to generate visuals.

8.7 – Space_Match Powers

Enables face, characters (OCR), model parts, and other recognition methods [generally using the ‘Extract’ statement] in a spatial capacity.

8.8 – Space_Balance Powers

Responsible for evaluating tradeoffs in performance and quality.


The Technology Inside the Gem

Pivotal Innovation

3 solutions to choose from for alignment with your business needs. Essence technology is designed to address legacy, current and future computing needs.


A new approach to computing that combines human expressed wants with semantic units to generate highly efficient machine-level code in real-time.

Essence Elements – e2

A new curated semantic unit ontology for mapping meaning to machine behaviors. e2 has been refined over 7 years to cover the fullness of what computing can do.

3 Essence Solutions

New set of options for modernizing legacy systems, adding powerful software to existing platforms, and transcending legacy computing.

A Deeper Dive

As we discuss our technology with engineers, we will post answers to their questions on our website. We look forward to sharing more about our approach.

Past, Present, Future

3 Solutions for improvements in current legacy code, current generation platforms, and delivering the era of computing when computers are much more like appliances.