Introduction to Wantware

WHAT describes what can be represented whether as data or behavior

What kinds of knowledge or behaviors can be stored as computer bits

Box Description Examples
Mind Box Minds emulate thinking.
Topic: Topics operate in parallel as a graph of thought heaps for a given context.
Thought_Matter: Thought Matter reference other thoughts, such as a pronoun or descriptor such as all large red dogs.
Thought_Germ: Germs are temporary values small enough to be stored inside of an infosign to be rapidly processed by a brain.
List of Suspects and Deeds in a Mystery. Tasks, Priorities, and Concerns considered to choose next action.
Record Box Records are databases for discrete info with specific and unique answers, unlike in Beliefs where simultaneous answers may exist.
Groups: An ordered table of sequence rows.
Sequence: A variable-length sequence of facts.
Fact: Discrete information stored in time objectively.
Name and Address for Contacts, Todo List, Objects detected by a Camera with datetime and accuracy.
Signal Box Forms of continuous ideas sampled in multiple dimensions.
Form: A grouping of sample values in a continuous signal that act as one value.
Sparse Samples: The lowest resolution values of a region in a continuous signal.
Dense Samples: The highest resolution values of a region in a continuous signal.
Coyote Shape, Skeleton, Fur Material Colors
Ability Box Collections of behaviors using context specific information that changes in spacetime.
Action: A single action is a set of instructions and assumptions to transform data.
Instruction: A single instruction of an Action.
Assumptions: Action Arguments; Actual Parameters; Data Constants; These inputs and outputs describe predefined pieces of information for use by instructions.
How Coyotes Run, Howl, Hide, and Sleep
Story Box Variable histories of possible changes that recreate an experience in spacetime.
TimeStream: Collection of moments and their contained changes for a particular version of time and space.
Moment: A collection, often over time, of changes.
Change: Actual change in values stored for timestream, undo, and redo purposes.
Timeline playback for a range of slightly different events if the coyote went left, right, or straight on the path.
Experience Box Collections of scenes containing things that change with time.
Scene: A collection of things and rules that create a scene in spacetime.
Thing: A specific example of an idea that exists in time and space.
Rule: A triggered condition that prompts additional changes.
Coyotes in a forest with growing plants, a night & day cycle and weather.
Belief Box Unstructured network of observations, opionions and predictions made by the various rules which generate a thing’s beliefs.
Prediction: Expectations based on relations for a thing. Answers to queries.
Cognition: Relations between units which a thing either observered or concluded by a set of rules.
Claim: A unit of information used in any cognition above, might be a fact or might be unknown, mysterious or with broken relations. Forms contemplative queries.
Opinions on Coyotes, what they eat, where to find them, and their likability.
Idea Box Collections of other ideas that form a unique concept.
Has-a: An idea contained by an encompassing parent Idea
Is-a: An idea contained by a parent Idea
As-a: An idea converted into another Idea.
Cartoon Coyote vs Science-Model of Coyote Behavior vs Coyote Mascot Customizer.

Products in Development

The Democratization of Computing

We’ve done the heavy lifting, which involves patented transformative breakthroughs in mathematical approaches to generating algorithms and meaning representation that goes beyond (human and machine) languages.

WantWare enables the many products in our own roadmap, to be developed rapidly and to require far less maintenance than is required by the current software development process. The functionality needed to create those and an endless number of products already exists within the abilities of the Essence Agent. It totally makes sense once it is understood that WantWare is fundamentally about intent translated and transformed into machine instructions, in real-time.

The products in development above are just the tip of an enormous iceberg. There’s much more underneath the surface. Software evolved is WantWare!

Get ready to create at the speed of thought.

Wantware Inside

Introduction to Wantware – Understanding Scale and Scope of Wantware as a Solution

The Essence Platform – Democratizing Web3 and Computing in General

The Essence Aptiv – A New Way to Harden Code by Reducing Code

The Essence Agent – The brains of the Essence Platform

The Essence Powers System – A New Code and Data Packaging System

The Essence Skills System – All the ways that humans interact with WantWare-powered machines

Nebulo® – Translatable data structures for adaptively managing data and code with semantic intelligence

Essence Atoms, a way to map intent to meaning to regenerative machine instructions, not fixed code.

MorpheusTM – A pathway to platform agnostic computing based on platform-specific regenerative machine instructions

Maestro® – Balancing sensory quality in response to latency and user-level choices, in real-time

As we discuss our technology with engineers, we will post answers to their questions on our website.