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After a decade of extremely hard R&D, we have finally reached a major milestone in the history of computing.

Our goal was to allow anyone to use words, not code, to create wantware and a tiny little Essence Agent (measured in kilobytes) generates software in real-time.

Less than 1% of the people in the world know how to write code. This isn’t about letting people use code that coders write, it’s much better than that. Watch the ‘Words Have Power’ and other videos below to see how words are instantly turned into code.

We’ve done the heavy lift. Now we need help with delivering the evolution of software to wantware.

Contact Us for Investment & Partnering Enquiries

Wantware Videos:

Introducing Wantware!  It’s Your Choice…

Words Have Power!

Apps From Scratch w/Typed-Words [Skip Ahead Version]

Apps From Spoken Words [Short Version]

Apps From Scratch w/Typed-Words [Full Version]

Timeline & Web Capture with Words

Themes

Resource Atlas & Customizable Editors

CTO’s Closing Remarks on Wantware

Click Here for the Raw Words Used to Create a Popular Basketball Scoreboard App
//============================
// SCOREBOARD GLOSSARY
//============================

Outside Add Section called RULES hidden.

Inside Define PTS as a small number called FG3 set to 3 align center as a menuitem.
Add PTS called FG2 set to 2.
Add PTS called FT1 set to 1.

Add small number called PERIOD range 1 to 4 with wrap.
Add number called POSS range 1 to 2 with wrap.

//============================
// TOP
//============================

Outside add a panel window upper 2/3s

Let’s make a program called \”SCOREBOARD\” aligned center, tiny.

// LEFT
Outside Add a tiny SPACE called LEFT_PAD in layout box on newline.

Outside Add a huge Section called HomeSpace in layout box.
Inside Explain MYPANEL as panel text fill
Explain TXT_BIG as a medium word called Home as header aligned to center, Font Normal, detail normal.
Define 88_BIG as huge text named 88 with Font LCD FADE in the body just name, align center.
Explain SCORE_BIG as huge number set to 0 named HOME_SCORE with Font LCD Red ontop just number, leading zero, align center.

Outside Add a huge container called TimeSpace in widebox.
Inside add a MYPANEL
Make a TXT_BIG called Time.
Add 88_BIG named \”88:88\”.
Add a SCORE_BIG timer called TIME_LEFT set to 12 minutes with Font LCD Yellow body, align center.

Outside Add a huge container called AwaySpace in layout box.
Inside MYPANEL
Add a TXT_BIG called Away.
Another 88_BIG
Add a SCORE_BIG named AWAY_SCORE.

//============================
// MIDDLE
//============================

// LINE
Outside Add a tiny padding called LINE_PAD in layout row.

Add a Medium SPACE in layout extrawide newline.

Now let’s define QTR as a small Switch in layout box named P1.Show when PERIOD equals 1.
Another QTR called P2 Switch when PERIOD equals 2.
Add MD triangle left called Home_Poss in layout box on when POSS equals 1.

// SHOTCLOCK
Now a large container called ShotSpace.
Inside MYPANEL
Explain TXT_LIL as a tiny word called Shot as header aligned to center, Font Normal, detail normal.

Define 88_LIL as large text named 88 with Font LCD FADE in the body just name, align center.
Put a large Countdown called SHOT_CLOCK set to 35 seconds leading zero with Font LCD Red ontop.

// CURRENTLY HERE SINCE Dots/QTR CAN”T SEEM TO RECONNECT TO ‘CONTAINER’ as HeFi!
Outside Add a MD triangle right called Away_Poss in layout box. On when POSS equals 2.
Add QTR called P3 Switch when PERIOD equals 3.
Final QTR called P4 when PERIOD equals 4.

Outside Add a XL SPACE called LINE_PAD in layout row newline.

//============================
// BOTTOM
//============================

Outside Add a medium SPACE called LEFT_PAD in layout box newline.

Outside add a large section in layout box.
Inside MYPANEL
Add TXT_LIL called Foul.
Add 88_LIL.

Explain SCORE_LIL as large number named HOME_FOUL set to 0 with Font LCD Red ontop just number, leading zero, align center.

Outside add large section as layout box.
Inside MYPANEL
Add TXT_LIL called TOL.
Add 88_LIL named 8.
Add SCORE_LIL called HOME_TOL just num set to 3 range 0 to 3 wrap.

Outside Add a medium SPACE in layout box.

Outside add large section as layout box.
Inside MYPANEL
Add TXT_LIL called Player.
Add 88_LIL.

Outside add large section as layout box.
Inside MYPANEL
Add TXT_LIL called Fouls.
Add 88_LIL.

// PADDING
Outside Add a medium SPACE in layout box.

Outside add large section as layout box.
Inside MYPANEL
Add TXT_LIL called TOL.
Add 88_LIL named 8.
Add SCORE_LIL called AWAY_TOL just num set to 3 range 0 to 3 wrap.

Outside add large section as layout box.
Inside MYPANEL
Add TXT_LIL called Foul.
Add 88_LIL.
Add SCORE_LIL called AWAY_FOUL.

Outside Add Firework called BOOM fill secret.

//============================
// CONTROL PANEL
//============================

Outside add a panel darkmode in grid 3×3 at 8.

Define MENU as tiny text called HOME Font normal align center detail name as menubar. On press increment POSS.

Add PTS name +1 on newline. On press increment HOME_SCORE.
Add PTS name +2. On press grow HOME_SCORE by FG2.
Add PTS name +3. On press grow HOME_SCORE by FG3.
Add name Foul Increments HOME_FOUL.
Add name Timeout decrements HOME_TOL.

Add another panel dark in 3×3 at 7.
Another MENU called CLOCKS as menubar On press increment PERIOD.

Add small name \”Timer Start\” pauses TIME_LEFT as menuitem show just name.
Add name \”Timer Reset\” restarts TIME_LEFT.
Add name \”Shot Start\” pauses SHOT_CLOCK.
Add name \”Shot Reset\” restarts SHOT_CLOCK.

Now a panel dark at 3×3 at 6.
A final MENU label AWAY as menubar On press increment POSS.

Add PTS name +1 on newline. On press increase AWAY_SCORE by FT1.
Add PTS name +2. On press grow AWAY_SCORE by FG2.
Add PTS name +3. On press grow AWAY_SCORE by FG3.
Add name Foul Increments AWAY_FOUL.
Add name Timeout decrements AWAY_TOL.

Add tiny text when SHOT_CLOCK is equal to 0. hide!
Then play buzzer.

Add tiny text when AWAY_SCORE is greater than HOME_SCORE by 10.
Then add text named \”Booooh Away Team Boo, Boo, Boo\” and say with Oliver voice.
//then text name \”Show Fire\” and reveal IGNITE.
then text name \”Show Fireworks\” and conceal BOOM.

If HOME_SCORE is greater than AWAY_SCORE by 5
Then add text sayin \”Well done Go Home Team\”. speak with Veena voice.
then text name \”Show Fireworks\” and reveal BOOM.
Then play Cheers.