The Gem

A new generation of highly-sustainable computers

Combining a modular, attachable, and simple to scale computer design with software that let’s anyone describe, train, and use AI

Gem Clustering

Easily combine/unify Gems and they act as one machine to improve speed, quality, and capabilities for you. No engineering required.

Reduce Cables

Reduce data and power cables with a revolutionary hexagon-shaped enclosure that contains an 8-way interconnect plate.

Wantware Inside

A new technology that has two purposes; 1) Make hardware run faster and more efficient–for longer; and 2) Create software based on what you want your Gem to do.

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Redefining Sustainability, Scalability, & Accessibility in Computing

A NEW CLASS OF COMPUTING FOR A NEW FUTURE

Making scaling hardware and software so easy that anyone can do it.

Combining Gems opens up a world of possibilities.

Imagine the future from the cloud to the home and everywhere in-between, with a computer that can easily scale everything that it does to meet changing needs. Simply attach more Gems to support the simplest to the most complex use cases. No IT knowledge required. The software inside will instantly become redesigned to take advantage of available resources without needing an engineer to tune it.

A Bridge Worth Crossing

Parallel Code Generation
Wantware unlocks the ability for applications and systems to achieve parallel processing on CPUs and GPUs at unrivaled levels of performance and efficiency in the software industry.
Natural Language Dialog
Turning existing applications and systems into wantware allows them to be modified with natural language dialog in real-time.
Visual Programming
Software converted to wantware becomes as easy to modify as drag-n-drop, but with control that goes well beyond app builders that use code libraries.
Real-time Sensory Synchronization
With wantware, use an automatic-tuning approach to balance sensory-quality (such as visual detail or audio fidelity) with responsiveness to user input and latency of changes.
Translatable Data Structures
Wantware uses Translatable Data Structures to map the same data groups to many different chunks of code as well as the ability to profile and regenerate the actual implementation, its algorithmic units (conventional or AI), and the final machine instructions on the fly.
Meaning Based Computing
Using a semantic periodic chart for computing, wantware provides unprecedented access to the fullness of what computing can do, including AI/Machine Learning, Neural Networks, and any other computing approach.
Fully Homomorphic Encryption
A homomorphic approach is applied to sections of code; they are only decoded in blocks when needed and are never decoded at rest or in transit, making it significantly more challenging to rebuilding the entire puzzle of source code.
Platform Agnostic Computing
Use wantware to access 64 interfaces that cover all possible ways that an Essence® Agent can process source code from developers for any hardware device, service, computing platform (e.g. drivers, APIs, emulators, browser engines, virtual machines, operating systems, media types, network protocols, databases, etc.), data and all inputs
The Semantic Web
We have a system to capture meanings and find similar meaning expressions in other languages, styles of speech or personalization. The system enables semantic search and the ability to understand, tweak, edit, and create on the web without the limitations of learning how to code. Soon, any natural language will do to become a creator, not just a user of the web.

The power of a Gem with wantware inside

Recreating an app in 45 minutes

100 lines of natural language vs. 1000s of lines of code

The Original App

Our Recreated App

1. Intro to Recreating Apps With Words

2. Creating an App From Scratch

[Explainer Version]

3. Creating an App With Words

[Step-by-step Version]

4. Apps From Spoken Words

Click here for the raw words used to recreate a popular basketball scoreboard app with less than 100 lines of words
//============================
// SCOREBOARD GLOSSARY
//============================

1) Outside Add Section called RULES hidden.
2) Inside Define PTS as a small number called FG3 set to 3 align center as a menuitem.
3) Add PTS called FG2 set to 2.
4) Add PTS called FT1 set to 1.
5) Add small number called PERIOD range 1 to 4 with wrap.
6) Add number called POSS range 1 to 2 with wrap.

//============================
// TOP
//============================

7) Outside add a panel window upper 2/3s
8) Let’s make a program called \”SCOREBOARD\” aligned center, tiny.

// LEFT

8) Outside Add a tiny SPACE called LEFT_PAD in layout box on newline.
9) Outside Add a huge Section called HomeSpace in layout box.
10) Inside Explain MYPANEL as panel text fill
11) Explain TXT_BIG as a medium word called Home as header aligned to center, Font Normal, detail normal.
12) Define 88_BIG as huge text named 88 with Font LCD FADE in the body just name, align center.
13) Explain SCORE_BIG as huge number set to 0 named HOME_SCORE with Font LCD Red ontop just number, leading zero, align center.
14) Outside Add a huge container called TimeSpace in widebox.
15) Inside add a MYPANEL
16) Make a TXT_BIG called Time.
17) Add 88_BIG named \”88:88\”.
18) Add a SCORE_BIG timer called TIME_LEFT set to 12 minutes with Font LCD Yellow body, align center.
19) Outside Add a huge container called AwaySpace in layout box.
20) Inside MYPANEL
21) Add a TXT_BIG called Away.
22) Another 88_BIG
23) Add a SCORE_BIG named AWAY_SCORE.

//============================
// MIDDLE
//============================

// LINE
24) Outside Add a tiny padding called LINE_PAD in layout row.
25) Add a Medium SPACE in layout extrawide newline.
26) Now let’s define QTR as a small Switch in layout box named P1.Show when PERIOD equals 1.
27) Another QTR called P2 Switch when PERIOD equals 2.
28) Add MD triangle left called Home_Poss in layout box on when POSS equals 1.

// SHOTCLOCK

29) Now a large container called ShotSpace.
30) Inside MYPANEL
31) Explain TXT_LIL as a tiny word called Shot as header aligned to center, Font Normal, detail normal.
32) Define 88_LIL as large text named 88 with Font LCD FADE in the body just name, align center.
33) Put a large Countdown called SHOT_CLOCK set to 35 seconds leading zero with Font LCD Red ontop.
34) Outside Add a MD triangle right called Away_Poss in layout box. On when POSS equals 2.
35) Add QTR called P3 Switch when PERIOD equals 3.
36) Final QTR called P4 when PERIOD equals 4.
37) Outside Add a XL SPACE called LINE_PAD in layout row newline.

//============================
// BOTTOM
//============================

38) Outside Add a medium SPACE called LEFT_PAD in layout box newline.
39) Outside add a large section in layout box.
40) Inside MYPANEL
41) Add TXT_LIL called Foul.
42) Add 88_LIL.
43) Explain SCORE_LIL as large number named HOME_FOUL set to 0 with Font LCD Red ontop just number, leading zero, align center.
44) Outside add large section as layout box.
45) Inside MYPANEL
46) Add TXT_LIL called TOL.
47) Add 88_LIL named 8.
48) Add SCORE_LIL called HOME_TOL just num set to 3 range 0 to 3 wrap.
49) Outside Add a medium SPACE in layout box.
50) Outside add large section as layout box.
51) Inside MYPANEL
52) Add TXT_LIL called Player.
53) Add 88_LIL.
54) Outside add large section as layout box.
55) Inside MYPANEL
56) Add TXT_LIL called Fouls.
57) Add 88_LIL.

// PADDING

58) Outside Add a medium SPACE in layout box.
59) Outside add large section as layout box.
50) Inside MYPANEL
61) Add TXT_LIL called TOL.
62) Add 88_LIL named 8.
63) Add SCORE_LIL called AWAY_TOL just num set to 3 range 0 to 3 wrap.
64) Outside add large section as layout box.
65) Inside MYPANEL
66) Add TXT_LIL called Foul.
67) Add 88_LIL.
68) Add SCORE_LIL called AWAY_FOUL.
69) Outside Add Firework called BOOM fill secret.

//============================
// CONTROL PANEL
//============================

70) Outside add a panel darkmode in grid 3×3 at 8.
71) Define MENU as tiny text called HOME Font normal align center detail name as menubar. On press increment POSS.
72) Add PTS name +1 on newline. On press increment HOME_SCORE.
73) Add PTS name +2. On press grow HOME_SCORE by FG2.
74) Add PTS name +3. On press grow HOME_SCORE by FG3.
75) Add name Foul Increments HOME_FOUL.
76) Add name Timeout decrements HOME_TOL.
77) Add another panel dark in 3×3 at 7.
78) Another MENU called CLOCKS as menubar On press increment PERIOD.
79) Add small name \”Timer Start\” pauses TIME_LEFT as menuitem show just name.
80) Add name \”Timer Reset\” restarts TIME_LEFT.
81) Add name \”Shot Start\” pauses SHOT_CLOCK.
82) Add name \”Shot Reset\” restarts SHOT_CLOCK.
83) Now a panel dark at 3×3 at 6.
84) A final MENU label AWAY as menubar On press increment POSS.
85) Add PTS name +1 on newline. On press increase AWAY_SCORE by FT1.
86) Add PTS name +2. On press grow AWAY_SCORE by FG2.
87) Add PTS name +3. On press grow AWAY_SCORE by FG3.
88) Add name Foul Increments AWAY_FOUL.
89) Add name Timeout decrements AWAY_TOL.
90) Add tiny text when SHOT_CLOCK is equal to 0. hide!
91) Then play buzzer.
92) Add tiny text when AWAY_SCORE is greater than HOME_SCORE by 10.
93) Then add text named \”Booooh Away Team Boo, Boo, Boo\” and say with Oliver voice.

//then text name \”Show Fire\” and reveal IGNITE.

94) then text name \”Show Fireworks\” and conceal BOOM.
95) If HOME_SCORE is greater than AWAY_SCORE by 5
96) Then add text sayin \”Well done Go Home Team\”. speak with Veena voice.
97) then text name \”Show Fireworks\” and reveal BOOM.
98) Then play Cheers.

Use Cases

Jewel Web Browser

Accelerating support for every language on the planet and enabling communities to create software solutions without writing code.

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i8 Teleport

Connecting people and communities around the world, with high resolution video and audio over low-speed connections.

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illumin8

A new generation of video and editing software that combines many different AI algorithms to deliver a wide range of quality and editing improvements.

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The Gem (Basic)

The first green modular computer that is simple to combine/unify to meet changing needs. The AI-powered OS inside makes it a computer made for the 21ST century.

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The Gem Pro

Designed for the prosumer, the Gem Pro will have higher performance capabilities and an SDK for creating a new generation of no code/low code software products.

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The Gem Super

Enables building the greenest and most powerful conventional computing systems at lower cost, space, energy, and maintenance costs.

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The Technology Inside the Gem

Pivotal Innovation

3 solutions to choose from for alignment with your business needs. Essence technology is designed to address legacy, current and future computing needs.

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Wantware

A new approach to computing that combines human expressed wants with semantic units to generate highly efficient machine-level code in real-time.

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Essence Elements – e2

A new curated semantic unit ontology for mapping meaning to machine behaviors. e2 has been refined over 7 years to cover the fullness of what computing can do.

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3 Essence Solutions

New set of options for modernizing legacy systems, adding powerful software to existing platforms, and transcending legacy computing.

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A Deeper Dive

As we discuss our technology with engineers, we will post answers to their questions on our website. We look forward to sharing more about our approach.

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Past, Present, Future

3 Solutions for improvements in current legacy code, current generation platforms, and delivering the era of computing when computers are much more like appliances.

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The Democratization of Computing

We’ve done the heavy lifting, which involves patented transformative breakthroughs in software, including AI. If you or your company would like to partner with us, please Contact Us.

Contact Us for Investment & Partnering Enquiries